Support
Get unblocked.
Questions, bug reports and feature requests are welcome. Email is the fastest way to reach us — please include the details below so we can reproduce the issue quickly.
Contact
baiqisoftware@gmail.com ↗
Replies are usually within a few business days.
Common issues
The plugin does not load
- Confirm the folder is
Plugins/Baiqiand that the plugin is enabled underEdit → Plugins. - Rebuild the editor target after copying the plugin in. If the module DLL is missing, the plugin will not start.
- Check the editor log for
Skipping load of 'Baiqi'or a module-not-found message.
Port 13777 is already in use
- Another editor instance or a previous crash may still hold the port. Close all editor processes and restart.
- The port can be changed in
Project Settings → Plugins → Baiqi.
"Game module could not be found" on launch
- This is a host-project build mismatch, not a plugin issue: the project's game module must be built with the same engine version you are launching.
- Delete the project's
BinariesandIntermediatefolders and rebuild with the matching engine.
A tool returns "requires UE 5.8"
- That capability depends on a newer engine API. It is a stub on UE 5.5–5.7 by design, so the interface stays identical across versions.
Requests time out
- Long operations (large asset imports, geometry rebuilds, first-time shader compilation) can exceed a short client timeout. Raise your MCP client timeout.
Reporting a bug
To help us reproduce it, include:
- Unreal Engine version and the Baiqi version (shown in the plugin settings).
- The exact tool name and the raw JSON arguments you sent.
- The full error text returned by the tool.
- Any relevant lines from the editor log (
Saved/Logs/<Project>.log).
Version
- Current line: 0.7.2
- Engine lanes: UE 5.5 / 5.6 / 5.7 / 5.8
- Platform: Win64 (Editor)
Before you write
The documentation page covers installation, connecting a client, and compatibility.