BAIQI
Local-first Get the build

Support

Get unblocked.

Questions, bug reports and feature requests are welcome. Email is the fastest way to reach us — please include the details below so we can reproduce the issue quickly.

Contact

baiqisoftware@gmail.com Replies are usually within a few business days.

Common issues

The plugin does not load

  • Confirm the folder is Plugins/Baiqi and that the plugin is enabled under Edit → Plugins.
  • Rebuild the editor target after copying the plugin in. If the module DLL is missing, the plugin will not start.
  • Check the editor log for Skipping load of 'Baiqi' or a module-not-found message.

Port 13777 is already in use

  • Another editor instance or a previous crash may still hold the port. Close all editor processes and restart.
  • The port can be changed in Project Settings → Plugins → Baiqi.

"Game module could not be found" on launch

  • This is a host-project build mismatch, not a plugin issue: the project's game module must be built with the same engine version you are launching.
  • Delete the project's Binaries and Intermediate folders and rebuild with the matching engine.

A tool returns "requires UE 5.8"

  • That capability depends on a newer engine API. It is a stub on UE 5.5–5.7 by design, so the interface stays identical across versions.

Requests time out

  • Long operations (large asset imports, geometry rebuilds, first-time shader compilation) can exceed a short client timeout. Raise your MCP client timeout.

Reporting a bug

To help us reproduce it, include:

  • Unreal Engine version and the Baiqi version (shown in the plugin settings).
  • The exact tool name and the raw JSON arguments you sent.
  • The full error text returned by the tool.
  • Any relevant lines from the editor log (Saved/Logs/<Project>.log).

Version

  • Current line: 0.7.2
  • Engine lanes: UE 5.5 / 5.6 / 5.7 / 5.8
  • Platform: Win64 (Editor)

Before you write

The documentation page covers installation, connecting a client, and compatibility.