Inspect everything.
Assets, actors, graphs, skeletal data, Niagara stacks and project context are returned as structured JSON, not screenshots alone.
Read the surface ↗Editor automation / MCP server
Baiqi gives AI coding agents a direct, structured way to inspect, build and refine Unreal Engine projects. One local server. Four engine lanes. No Python bridge.
The editor is the API.
Give an agent a clean surface for the work that usually gets lost between a prompt and a viewport.
Assets, actors, graphs, skeletal data, Niagara stacks and project context are returned as structured JSON, not screenshots alone.
Read the surface ↗Create editor-native assets and wire real graph relationships with atomic tools an agent can compose.
See the loop ↗Compile, query, preview and measure the result inside the same editor session before calling the work complete.
Check the build ↗Loopback-only transport, session isolation and no cloud dependency keep the project where it belongs: on your machine.
One source tree spans UE 5.5 through 5.8. Where the engine differs, Baiqi says so instead of pretending.
Baiqi is not an autonomous black box. It is the reliable set of hands an agent needs inside the editor.
Pull only the context needed for the next decision.
Create, connect, compile or transform without hidden heuristics.
Read back the result and continue until the scene is right.
Start with the Win64 build for your Unreal version. No database, account or remote control plane required.
Current line: 0.7.2 · Niagara preview included$ unzip Baiqi-5.8.zip $ cp Baiqi/ /Project/Plugins/ $ ./UnrealEditor Project.uproject ✓ MCP server listening ✓ session manager ready ✓ 463 capabilities announced