BAIQI
Local-first Get the build

Editor automation / MCP server

The control plane between your agent and Unreal.

Baiqi gives AI coding agents a direct, structured way to inspect, build and refine Unreal Engine projects. One local server. Four engine lanes. No Python bridge.

Built in C++ against Unreal Editor APIs MCP 2025-06-18
baiqi://localhost:13777/mcp connected
01initializeprotocol 2025-06-18
02tools/list463 endpoints ready
03resources/readunreal://project/capabilities
EDITOR ONLINE
stable tools463prompts10resources10
04create_geometry_collection
loopback onlysession / 8f31…a20c
01 / Surface area

The editor is the API.

463stable tools
4UE engine lanes
10prompts + resources
0external services
02 / Capability map

From raw scene state
to decisive edits.

Give an agent a clean surface for the work that usually gets lost between a prompt and a viewport.

A / 01

Inspect everything.

Assets, actors, graphs, skeletal data, Niagara stacks and project context are returned as structured JSON, not screenshots alone.

Read the surface
B / 02

Build with intent.

Create editor-native assets and wire real graph relationships with atomic tools an agent can compose.

See the loop
C / 03

Verify in context.

Compile, query, preview and measure the result inside the same editor session before calling the work complete.

Check the build
D / 04

Stay local by default.

Loopback-only transport, session isolation and no cloud dependency keep the project where it belongs: on your machine.

LOCAL
FIRST
03 / Honest compatibility

One interface.
Version-aware under the hood.

One source tree spans UE 5.5 through 5.8. Where the engine differs, Baiqi says so instead of pretending.

ENGINE LANESTATUSNOTESBUILD
5.5legacy lane
Ready
Core surface + compatibility stubs
WIN64
5.6stable lane
Ready
Handle-based MetaSound support
WIN64
5.7stable lane
Ready
PoseSearch + named Builder APIs
WIN64
5.8full lane
Full surface
All current editor extensions
WIN64
Stable interface across all lanesAdvanced domains may be engine-gated
AGENT / EDITOR / ASSET
01AGENTdecides
02BAIQItranslates
03UNREALverifies
JSON-RPC 2.0GAME THREAD SAFEEDITOR NATIVE
04 / The working loop

Think. Call.
See it land.

Baiqi is not an autonomous black box. It is the reliable set of hands an agent needs inside the editor.

  1. 01
    Read the scene

    Pull only the context needed for the next decision.

  2. 02
    Make one atomic edit

    Create, connect, compile or transform without hidden heuristics.

  3. 03
    Close the loop

    Read back the result and continue until the scene is right.

05 / Current release

Ship a smarter
editor workflow.

Start with the Win64 build for your Unreal version. No database, account or remote control plane required.

View support matrix
Current line: 0.7.2 · Niagara preview included
install / baiqi
$ unzip Baiqi-5.8.zip
$ cp Baiqi/ /Project/Plugins/
$ ./UnrealEditor Project.uproject

 MCP server listening
 session manager ready
 463 capabilities announced
Endpoint copied